![]() xray → for objects that are drawn as if not occluded and not occluding other obejcts (like a “ghost”).prj → for the visible lines of the objects.I’m not sure I understood what you are saying: could you give me an example of the case you have in mind?Įvery object is automatically put in a layer depending on the prj settings in the object properties window.Īt the moment there are 6 possible layers: adding dimensions, composing boards) in the composition file and every redrawing of the dxf doesn’t delete your edits. That’s useful for another reason too: this way you can manipulate the drawings (i.e. That can really an useful add-on and I think can become popular. However it would be useful to be able to export the custom lineart modifiers selectively, avoiding waiting for the automatic generation, but you can still do it manually.Īnother useful feature is the generation for each object also of a layer for hidden lines using occlusion, this would make it a complete tool, to draw small CAD projects directly with Blender. Unfortunately, at the moment, this should work only for the svg No I’ve always composed the ortho views in a new scene, with instance of a collections and then rendered those at once, I will try. Have you tried to use multiple cameras for a single boat rather than using a single big camera for multiple boats? I was tempted to create one using the xref system but I think that many users could find it complicated to handle (every object would be an external file). Unfortunately, at the moment, this should work only for the svg generation because of its linking structure (only the objects that are changed in the drawing are actually redrawn and automatically updated on the main svg file).įor the cad there is no linking structure. If you want to make a partial redrawing you can do it by selecting, other than the camera, the objects you want to redraw before clicking on the “Draw it!” button. I’ve a request the ability to export also the #lineart already computed without regenerating everything all times, because I make drawing also in this way, this can also reduce the time because you can export a partial parts of the scene, maybe with the ability to select scenes or objects or LineArt. ![]() ![]() ![]() Let me think about it…Īnyway, for small values of camera ortho scale (like for a very little detail) it should be working. I should found a way to disable it but, this way, some very little object can be ignored and not drawn. The resolution of the rendering depends on the scale, so, for a 1:1 scene prj tries to do a very large rendering and that causes the crash. That’s a bug I can fix (but I have to figure out what is the best way to do it): the reason is that prj makes some simple renderings to the scene (flat colors, no antialiasing) in order to get all the objects that are actually visible (not hidden by other objects). Every thing works fine, but I’ve an issue in fact when I change the scale from 1:100 (default) to 1:1 everything is stuck until the crash. ![]()
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