![]() Q: Wait, a single pixel change? Wouldn't this affect vanilla progression?Ī: Yes, it is a single pixel change, which does not affect progression in any way. Where's the rest of the quests?Ī: The rest of the quests are integrated into Outpost NPC's questlines: Even if player will have working fuel hatch, he won't be able to travel past the local solar system, because FTL drive is not working at Tier 2 ship regardless if fuel hatch is available or not.īesides, Chucklefish might change their mind regarding the fuel and you'll be forced to make that single pixel change anyway. Until then, read some new information on Chucklefish's other ambitious and intriguing project about a magic school RPG.Bone Dragon boss is integrated into Outpost Mute Glitch's quest line. Wargroove is due at some stage in the first half of 2018. ![]() "With this, the artists will be able to make their new skins, new characters, but then they’ll go into the Campaign Editor which doesn’t require any programming or anything else and make a whole campaign and branching stories and even their own mechanics to some extent around their mod, so it can really go without much programming work in any sort of direction, and that’s really, really exciting." Or maybe you have a programmer modder who has a new feature that you plug into the game. "So you get, for example, a lot of artist modders who want to, say, put new skins in the game-maybe they want to build a Game of Thrones mod or something, who knows-but with most games, that’s kind of where they stop-you get a bunch of new skins and then you plug them into the game. And then you can go that one step further, right, and you can start modding it, and the conjunction of those two is really interesting because. "The distinction is that all this stuff we’re discussing can be done just in the game, so you don’t need to mod, you just do it in the game and share it online and we’re aiming to make that incredibly easy. Bayliss admits that while it's been exciting designing such a malleable tool, the idea of intuitive and inventive players creating their own masterpieces with mods is even more appealing.īrice feels the same. To this end, artist Jay Bayliss suggests the game's entire campaign could be assigned to one single map, in turn mirroring a choose-your-own-adventure-type scenario. I think it’s fair to say we’re almost making a tool as much as we’re making a game, and that’s always exciting." He continues: "The feature set is pretty much set in stone, but even just sitting down for ten minutes and sort of thinking up things you can do and you can go in all sorts of crazy directions, it’s really exciting, it’s very, very flexible. Brice also affirms that if, say, a player kills or spares a specific character, the game will change and adapt based on said decisions. "So-there are so many things you can do with that, but you can have entirely branching storylines, you can have things where if you lose a map you go one way, if you win a map you go another or even if you kill a particular unit on a map you go a different ways," says Brice. After visiting the developer at its London headquarters, Samuel discovered how player-created mods will affect the game's outcomes further still.ĭespite being a little rough around the edges, Chucklefish's Finn Brice told us that Wargroove's campaign editor is now "almost completely functional"-and is now "on par" with Starcraft in that there are a number of flexible parts, the sum of which allows players to "basically plan a whole new game mode within a map". ![]() When Evan caught up with Wargroove at PAX last month, Chucklefish's community manager Tom Katkus outlined how branching narratives will affect individual playthroughs. ![]() ![]() We’ll be posting frequent developer blogs, and you can follow us on Facebook and Twitter!Ĭhucklefish on Wargroove's ambitious branching narratives and mod support Wargroove is being developed by Chucklefish! We’ve also got quite a few new-to-the-genre features in the works - but we’ll tell you about those later. This modern focus allows for higher resolution pixel art, robust online play and deep modding capability, ultimately creating the most complete experience for Advance Wars and TBS fans. Kinda, but it’s more complicated than that! Wargroove aims to recreate the charm and accessibility of the titles that inspired it while bringing modern technology into the formula. Wargroove is a turn-based strategy game for up to 4 players, in which each player takes control of an army and its commander unit to wage war on their enemies! Wargroove is extremely easy to pick up, with accessibility at the forefront of its design, and very difficult to master, with deep gameplay mechanics that complement strategic play. ![]()
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